Category: Dev Blog


  • Godot vs. iOS: My Chaotic, Painful Journey to Releasing ShapeTangle

    Disclaimer: This is more of a rant than a dev blog, but I need to vent before starting my development process. So, don’t expect much from this 🙂 It’s been a long, development process for ShapeTangle. I have finally got to a point where I can submit the Android build confidently. There was a big…